It's easy to create textured, 3-dimensional prints that make your projects stand out with a DCS Direct Jet UV printer and our powerful RIP 9 software. Follow these step-by-step directions to import your image, control the amount of texture in your output and create stunning TEXTUR3D™ prints inline, in a single pass!
Import an image by going to File > Import.
Make a duplicate of the image by selecting the image and going to Edit > Duplicate, or press Ctrl D on the keyboard.
Convert the duplicate image to Grayscale by going to Image > Mode > Grayscale.
Depending on whether the image has a black background or not, the grayscaled image may need to be inverted. To invert, go to Image > Color Adjustments > Invert.
The greater the contrast between the black and white areas, the more texture the ouput will have. To adjust the contrast of the grayscaled image, go to Image > Color Adjustments > Curves.
Adjust the curve to build greater contrast. The darker the color the more ink ouput. In this case, the curve has been raised at 30% and 70%. Select Reset to start over if the adjustments aren't to your liking, then click OK.
Render the adjusted grayscale image to a Multi-tone Bitmap by selecting the image and going toTransform > Render Multi-tone Bitmap.
Select SF2 and click Apply. This will convert the image to a Spot white bitmap, which appears as a solid white rectangle.
Place the Spot White Muli-tone bitmap directly over the original image by snapping them both to the top left side of the sign blank area.
Select the Spot white Mutli-tone bitmap and click Overlap. The Spot white bitmap will appear somewhat transparent as seen below.
To print go to File > Print and Cut
Select the Textured Inline queue under Printing queues, then click OK.
Select the Textured Inline Queue in the RIP and Print.
DIRECT COLOR SYSTEMS, TEXTUR3D, and INKMARK are the subjects of US Patent and Trademark Office trademark registrations owned by Direct Color Inc. dba Direct Color Systems.
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